Star Wars is a great big universe, and we need to narrow down what our game is going to be like. The setting creation section of Fate Core rules starts on p17 and runs to p27, and covers the following steps:
- Choose the setting
- Choose the scale
- Pick the issues
- Create some NPCs and locations
- Decide on skills and stunts available
- Create characters
I expect the setting creation to take an entire session, as we brainstorm and decide on stuff. If we finish it early, we can do character creation the same session, but I’m not counting on that.
Choose the Setting
Well, we all know we’re playing in the Star Wars galaxy. This is where we decide when in the Star Wars history the game is set, and what it’s about. So, if you want to play your band of cantina band musicians traveling around solving mysteries, this is where it happens. I sent out a list of possible settings via e-mail that I’m repeating below:
- Cantina musicians traveling from place to place during the Rebellion, solving mysteries, and definitely not being spies for the Rebellion, no sir, Mr. Stormtrooper.
- Jedis and their loyal clone troopers running for their lives after Order 66.
- A commando team of specialists during the Clone Wars.
- The last of the Rebels fleeing after the destruction of Yavin IV by the Death Star.
- Street kids and low-level criminals on Coruscant during the last days of the Republic.
- Mandalorian invaders waging war against the Old Republic.
- Soldiers of fortune during the Old Republic, looking for a way to make your names.
- Young people who were kicked out of the Jedi Academy.
- A group of young Jedi padawans secretly sent into the far reaches of the Rim by Yoda to avoid the destruction of the Jedi when the Republic fell.
- Loyal Imperial soldiers doing their best to mitigate the harm done by their commanders.
- Pretty much anything else you can think of.
Choose the Scale
This follows on the setting. Here’s where you decide if the game is going to span the galaxy and change the fates of worlds, or if it’s going to be confined to a single neighbourhood on Coruscant and only affect the residents there. Or anything in between. This is also where we talk about power level of the characters, but I’m leaning towards the default power level, which makes for pretty kick-ass characters that still have room to grow and change.
Pick the Issues
This is where we decide on what the game is really about. We choose what the big threats are, why they matter, and what problems they’re causing. That’s right – the whole group gets to pick what kind of trouble you’re in, not just the GM. As Zuul said, “Choose and perish!”
Create Some NPCs and Locations
You guys get to help flesh out the setting by picking important NPCs and locations, tying them into the issues, and laying the groundwork for your characters. This step continues into the character creation session: as you flesh out your character’s background, you may add new NPCs or locations to the setting.
Decide on Skills and Stunts Available
This is mostly my job, as GM, but I’ll discuss things with you at this point, and you can raise any concerns about them.
You know what this part means. I’m going to go over the process here.